Source Code Licenses and Flash/Flex

There is a critical lack of understanding about the implications of different source code licenses in the Flash and Flex world. I’ve devoted quite a lot of time and energy to research and synthesize information on some of the most popular source code licenses being used in the Flash community today

Building the Flash Player 10 Demos

Building demos for a beta player and against an ever changing API is definitely a challenge, and occasionally frustrating, but we had a great time on this project. The player team was very supportive, and a lot of fun to work with. I’m very excited about the features of the new player..

Multilingual Spell Checking for Flash and Flex

We’re currently finishing off version 1.2 of the Spelling Plus Library, which includes a number of enhancements including: better highlighting, faster and more accurate suggestions, multiple language support, various minor fixes. We could use a little help, if any multilingual folk have a bit of time to spare.

Spell Check Engine for AS3, Flash, Flex, AIR

Spelling Plus Library (SPL) is a full featured client-side, check-as-you-type AS3 spell checking engine, designed to be used in Flash, Flex and AIR by both developers and designers. It was built as a best of breed library, with careful attention to architecture, optimization, and extensibility.

FAVideo Released: Flash Video for JavaScript / AJAX

We had the pleasure of working with Adobe to architect and develop the FAVideo component that Kevin Lynch demoed at AJAXExperience, and which was just released in beta form on the Adobe labs site. It was an interesting project, building a Javascript object that acted as a facade for an embedded Flash video player…

AIR Panel for Flash CS3 Updated

We’ve updated our panel for testing, configuring and packaging AIR applications in Flash CS3. The most significant updates are the addition of a setting for window mode (system or transparent), and support for XML round-tripping, so edits/additions to the AIR application XML file will be preserved. We’ve also tweaked the interface, and made some other […]