New gskinner.com site launches

The gskinner.com v2.5 site has launched. Why 2.5? Because it’s a stopgap between version 2 and a (hopefully) much cooler version 3 of the site that will go up when we have more time to devote to it. Right now, we’re way too busy with client projects and glic to put up a site that does justice to our capabilities, but I wanted to put up some materials that reflected the new focus and structure of gskinner.com.

IMHO the most interesting part of the new site is the dynamic vector drop shadow engine – it automatically blurs, offsets and fades shadows based on the _z value of the panes. It also scales the complexity of the shadow automatically, so it might draw 2 vectors for a sharp shadow, and 8 for a blurrier shadow.

I’m also happy that it consumes this blog’s RSS feed, so that the news stays updated without any extra work. 😉

For something that got tossed together while I was on the road on the FlashInTheCan 4 city tour, I think it’s ok.

Grant Skinner

The "g" in gskinner. Also the "skinner".

@gskinner

8 Comments

  1. Flash detection failed on Firefox 1.0 PR and the actual site return a 404.

  2. It seems to be working ok for me, I too am using FF 1.0 PR – perhaps you have already fixed it?

  3. Thanks Brajeshwar.

    We’re looking into the detection – are you on a modem? It could be that. We have tested in Firefox 1.0PR without any issues.

    Fixed the link on the noFlash page to correctly point to the Flash page – sorry about that. Did I mention this was assembled in a limo somewhere between Ottawa and Montreal? 🙂

  4. It is working now, on second come back.

    > are you on a modem?

    I am on a 512 kbps cable connection.

    Ok, the limo-effect!

    😉

  5. Very nice gTeam. Well done!

    A question about the drop shadow effect – are the ‘layers’ of shadows just rounded rectangles with low alphas being stacked on top of eachother, or is each layer a thin outline of a rounded rectangle with its own unique alpha?

    Pretty slick though dude. Congrats.

  6. Lucas – it is using hollow rounded rectangles, rather than overlapping shapes… this reduces the compositing time and lets it run more smoothly.

  7. Dude, that gets you some major two thumbs up. Nice.

  8. Nisse Bryngfors October 27, 2004 at 7:03am

    Looks great! Especially the vector shadows and the dynamic positioning.

    Any plans on releasing the source code of the shadow effect? I’ve been looking for a nice shadow effect that is’nt too processor intensive to use with some of my components.

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