Grant Skinner

The "g" in gskinner. Also the "skinner".

@gskinner

Flash 10th Anniversary

It’s been a great 10 years! I’ve been tinkering with Flash since FutureSplash, annd haven’t regretted a moment (well, I maybe regret the week I spent learning screens and forms in mx2004).

All the tenth anniversary activity has been awesome. I’ve really enjoyed looking back at old sites that really inspired me. The two that influenced me the most by far were nrg.be, which brought home to me just how cool Flash could be, and yugop.com, which woke me up to the full potential of AS for building experimental and reactive systems.

Ahh… those were the days. So much excitement, so many ideas still untapped! Flash is still awesome, but it doesn’t have quite the same pioneering aura that it had in the v4-5 days (though in its defense, you can actually make money with it now, which is a bit of a bonus).

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Fun With Segway!!

I’ve always thought Segways were really cool, and really wanted to play with one. I even begged to ride the one at the Macromedia offices on a few of my visits, but it was always in another building, or otherwise unavailable (I think they just didn’t trust me with their expensive toy).

So, when Segway called me up and invited gskinner.com to design and build a mini-site for their brand new product line, I jumped at the chance. Work with a super cool, progressive client, building a site for an unreleased techno-gadget? Count me in.

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AS3: Resource Management pt 3

This one took a little longer than I’d hoped – life’s too busy right now! In this third part of my series on resource management in ActionScript 3 I will be focusing on a few new tools in AS3 / Flex2 that let you track and manage memory more effectively. There are only a couple new “official” features that are specifically geared towards resource management, but they are very useful. These are supplemented by a handy unofficial feature, and of course there are lots of language features that can help you in more generic ways.

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