Here’s an experiment I built for Flash Player 8 with my crystallization logic. It utilizes a custom bitmap caching routine to allow a larger canvas, and much higher level of graphical complexity than my previous crystallization experiments. One of the things I find interesting about this piece (which is actually true of a fair number of the pieces I’ll be posting), is that it uses vector graphics and even timeline animations to draw the base graphics, but you never actually see the vectors. The vectors are basically drawn in a hidden clip, then blitted onto bitmaps (with effects applied) without ever being rendered to screen directly.
Flash Player 8 is required. Click anywhere below to initiate the experiment.