Prior to the start of the London run of my 3 day workshop, Flash MX 2004 Enterprise Development, I will be doing a talk at the May 20th London MMUG meeting on:
Playing God: Simulating Nature in Flash
Simulating complex autonomous behaviours in Flash can achieved effectively by using tolerance / potential methodology. Combined with grid based proximity management, interactions between autonomous organisms can be simulated, including food seeking, predation, reproduction, and even basic genetics/evolution. In this session, Grant will explain the concepts behind grid based proximity checking and tolerance / potential systems, including stepping through the code used to create his simulation of Malaysian Firefly bioluminescent communication.
I can’t wait to check out the London Flash scene.
Also, we still have some seats left for the workshop, so if you’re an intermediate Flash developer looking to learn OOP, analysis and design, code architecture and proper development processes (increasing your value, and hopefully your salary in the process), you should check out the workshop’s website. The early bird discount ends on April 24!