gModeler has been updated to v0.6.1. This version includes minor fixes including:
- AS2 stub code generation now includes the return type of methods properly.
- Online help works again.
- Feedback system works again (or will shortly).
- Version number is now display on the right side of the toolbar
gModeler 2 is in progress as well, but with the amount of work we have on the go right now, it’s hard to say how long it will be before it’s complete.
Hey Grant, great work! hehe
btw did you get my email about buying an API of gModeler etc…
can you make the save also save on your local machine?
excellent product Grant. Been using it for a couple of months now and I’m slowly converting the other flash developers to it’s use. Looking forward to version 2.
I have been using it for several months, and I love it. However, when generating the XML of my very large project the RAM usuage of the firefox window running gModeler spikes to over 500 megs. I am wondering if this is a bug or simply gModeler not being designed for large projects. Any ideas?
Hi,
I’ve been using for a couple of days, and it seems to be quite intuitive to use, more than “classical” UML modelers.
Though, I have some suggestions. You may have already thought about it for gModeler2…
Do you intend to release an AIR version of gModeler ?
What about links that would automatically move to the closer sides of the linked elements when moving elements (or links) ? And straight lines instead of broken ones ? (MS Words does this way :p)
Finally, I’d like to be able to set default hilite colors…
Thx & sorry for frenchy mistakes.
hi grant
a response to quite an old post but still very actual.
i was wondering what happended to gModeler in an AS3 world?
I have grown into programming from architecture and with as2 learnd oop thechniques but newer really used uml to design, rather just started coding. as projects grew bigger and moving to as3 i was trying out a little bit with some uml tools but never found a good one for me [means a)simple and b)code generation] except gmodeler. as many people i hoped and waited for saffron but this option has now gone over to the silverlight world.
so i was wondering if you plan to develop gmodeler further and if not, if there is a possibility to release some of the code under a nice license (MIT as you would propose) to start a new effort for a simple open source modeler based on yours. just wondering.
happy new year and grx!
nada