We just announced the winners for round 1 of tweetcoding. There was a surprise tie for first place between @tomee6’s “diagonal snake” and @piXelero’s “Tunnel of Stripes“. Thankfully, our wonderful sponsors, Adobe and Friends of Ed, were nice enough to accommodate the tie, and both winners will be getting a copy of Flash CS4 and AdvancED ActionScript 3.0 Animation.
The two runner ups, @vectorcinco’s “the drummer” and @dickwolf’s “Ghost Marquee” will each receive a copy of AdvancED ActionScript 3.0 Animation.
All three judges (me, Ted Patrick, and John Grden) had a very difficult time narrowing down the field of almost 250 entries to our winners and runner ups. We judged entries based on aesthetics, code, interaction, and uniqueness at time of submission. It’s a testament to the high quality of submissions that with 3 of us making top ten lists, we wound up with 24 different entries.
“diagonal snake” is an amazingly functional game for 140 characters of code, even having a death sequence. “Tunnel of Stripes” is highly polished with the glow effect and even some basic interaction. “the drummer” was an awesome example of interactive sound in so little code, and “Ghost Marquee” both looks good, and has some insane code powering it.
Be sure to check out the #tweetcoding round 1 winners page to see these entries, and the other 20 entries that made our judges lists.
We will definitely be holding another #tweetcoding contest in the near future. I’m working with a couple of people to polish up the interface and automate things a little more. I also want to incorporate the language translations people graciously provided. Once that’s done, I’ll probably put out an open call for people to suggest gimme code frameworks.
Thanks again to our sponsors (Adobe and Friends of Ed), our judges, @machine501, and everyone who contributed an entry, blogged it, tweeted it, or otherwise got involved. It was a ton of fun, and I can hardly wait until the next one.
This was such a cool contest, Grant. The Flash community kicks ass. Props for a great idea.
=Ryan
ryan@adobe.com
Congratulations to the winners!
Thanks a lot for making #tweetcoding happen, Grant! I had a lot of fun with it and even learned a few things along the way.
Looking forward to the challenges of the next round…
Yeah, nice one Grant. To echo Mario, had a great time with this little comp, learned a lot, and am looking forward to the next one!
Congratulations to the winners!!!
reiterating what others have already said:
1. ’twas an awesome awesome contest!
2. What was best was the learning I got thru it all.
3. waiting for round 2 now.
…and wow! me got a notable! thanks so much!
cheers 🙂
S.
*smiling*
Thanks Grant for organizing such a cool contest!
… about ‘Tunnel of Stripes’: my blog entry with the code explained in detail: http://pixelero.wordpress.com/2009/02/26/tweetcoding/
Awesome congratulations all !
wow,
diagonal snake’s really good!
Great contest!
Right, how about this for round two…
Set a timer and every 100 (or maybe more) ms a variable increments from 0 until it reaches 100. The aim of the game: the best 140 char preloader.
What do you think?
I didn’t get a chance to participate in the first round but am looking forward to the next!
To Grant:
Just want to know how important is “uniqueness” – since the winning entry “Tunnel of stripes” was very similar to “Wormhole” posted before it. Or am I overlooking something? Thanks.
Awesome entries in this contest. I was a bit skeptical when it was announced but these results are amazing. Truly eye opening.
When is the next contest, and how about a CS4 Master Suite (as we probably all already have Flash)?
Great!