Introducing: TreeFortress Games!

Today we’re happy to announce a new initiative at gskinner: TreeFortress Games!

TreeFortress is a new arm of the company, focused on building mobile games (or apps) and bringing them to market. Initially, we will be using AIR + Starling as our core development stack, possibly branching out to Unity3D or HTML in the future.

TreeFortress will have its own blog which will include posts on our development workflow and upcoming games. Expect lots of code snippets, workflow tools, and tons of cool Artwork.

If you’re interested, you can follow us on your preferred social network:

Our first game is called Bardbarian, and is due out for Spring, 2013. For more info check it out here:

Hope to see you there!


Shawn has worked as programmer and product designer for over 20 years, shipping several games on Steam and Playstation and dozens of apps on mobile. He has extensive programming experience with Dart, C#, ActionScript, SQL, PHP and Javascript and a deep proficiency with motion graphics and UX design. Shawn is currently the Technical Director for gskinner.



  1. Oops! Google Chrome could not find ?

    Site not live yet?

  2. If you’re going to use AIR+Starling (Currently the best way to go!)
    You should checkout our open source library for generating sprite-sheet in run-time according to your device resolution!

  3. Thank you for starting a company blog and sharing the tools on git


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