I spend a lot of time thinking about video games, from concept to completion and then some. Whether making, playing or being involved with the community, there are a few things I have noticed that I’d like to share.
Game design is equal parts organic and structure, but the more time I spend with both the process and the end product, the more I realize that there are hidden, underlying core values in game design that closely resemble the six human needs. The more of these values/needs the game hits, the subjectively “better” the game is.
Continue reading →
Thanks to everyone that has played and supported Bardbarian so far! It has been amazing to see what the Treefortress guys have come up with, and we couldn’t be more thrilled with the result.
An update has been posted on the Steam Community about what players can expect from Bardbarian once it arrives. Check it out, and be sure to leave your thoughts.
If you haven’t checked out Bardbarian on iOS, yet – you can download it in the app store. Keep an eye here, or on the Treefortress blog for more Bard-related announcements in the coming months.