Five years of studying architecture, over two years of grinding in the industry, and one devastating thought — Do I want to keep doing this? Was this another period of burnout? I don’t think so. But was something new sparking? Maybe…
We’re really excited to introduce a new package called Flutter Custom Carousel, a widget for creating fully custom, animated scrollable lists. It manages all of the tricky logic surrounding scroll interactions and physics, and leaves the visual presentation of items up to you.
The idea came from discussions about building a carousel widget; we were looking at the wide diversity of carousel UIs, debating which one to create, and what parameters were needed to customize it. There were too many possibilities, each with a vast range of potential customizations, and it became obvious we either had to pick a single option and try to perfect it, or take a more radical approach that empowered developers to do “anything”.
The site we made for the 2019 CAMP Festival for creatives recently won an Applied Arts award for Community Promotional Design! To celebrate, we looked back at some of the assets that went into the site experience.
The Site
The site took visitors on a mini-journey through a Canadian-inspired landscape. This is the breakdown of the assets for the site header rendered in Blender.Continue reading →
After several months of hard work, we’re excited to announce our latest collaboration with Google, Canonical, and the Flutter Team, it’s a cross-platform app called Flokk!
Recently I saw this video explaining all 80+ Blender material nodes on my YouTube homepage. Naturally, I watched the video and one of the nodes, in particular, caught my attention: the Shader to RGB Node.
I’ve been recently learning Cinema 4D Lite in my professional development time at gskinner and comparing it to Blender 2.8. After having spent time in both pieces of software, I wanted to share the pros and cons of using these 3D tools. So here is what I know you’ve all been waiting for: the C4D Lite vs. Blender Battle of 2020!
Battle of the Software!
I couldn’t think of a better way to test two 3D packages than with a hot sauce bottle showdown. Using both C4D Lite and Blender, I tried to create the same scene to showcase the abilities of both.
One of the most verbose parts of Flutter is handling of various font styles, sizes, and families. In this post, we’ll show a couple of the tricks we’re using in production to ease this pain point.