News and views on the world of interactive media from the gskinner team
Category / Internet Technology
Alpha video in HTML5 should be easy right? Not quite, certainly not as easy as Flash was. In an article a long long time ago, from an internet far far away … I wrote about alpha video in Flash 8. (remember Flash?). Back then alpha video was a huge new feature that allowed developers to create a .flv with a transparent background that worked in all browsers. Allowing us to do all sorts of fancy effects. With Flash being a thing of the past, modern browsers are not in agreement on what video format we should use on the web. It makes things a little more muddled today.
RegExr 2.0 was released a little over 2 years ago. If you haven’t used it, it is a great way to test, preview, and share Regular Expressions. We’re committed to updating and improving RegExr, and in January we quietly pushed out some features to help inspect and explain patterns.
Initially, RegExr only had one tool, the “substitution” panel, which let users show sample text with matches substituted using an expression. It was hidden by default, unless a pattern included a substitution expression. This tool has been renamed “replace”, and is now part of a larger “tools” bar, which we hope to continue growing in the future. In the meantime, it has a few other useful tools that I’ll describe below in more detail. Continue reading →
Back in the good ol’ days, Flash was very popular among many for playing media. It was used, online and offline, for displaying animations, showing presentations, and general advertising. Though there weren’t all that many options back then, such popularity still came mostly because it was simple. It was able to animate vector art very smoothly as opposed to large, clunky .gifs, as well as allow users to use simple interactions like mouse clicks and keyboard input. Macromedia Flash itself also had a very simple interface and UI, and was used in schools all over to help teach students multimedia and animation.
As the internet evolved, so did Flash. As video playback started to become popular, Flash had no choice but to adapt to keep up with competition and provide its users with the best experience possible. This involved cutting corners, taking back-doors, and even adding a whole new programming language to the mix at one point.
Don’t get me wrong, the “Cloud” is great. Being able to utilize existing apps and not having to worry about updates or security is a huge time saver. But when it gets down to it, “In the cloud” is a buzz term. When translated to laymen speech it means “Storing your data and running your applications on an offsite server, somewhere”. It’s that “somewhere” that is a legal gray area for us, and for certain clients. For example; let’s say we’re working on a project for Microsoft, but are storing documents and files on Google servers. The two companies can (and do) collaborate, but what if they don’t on this project? And we’re storing sensitive Microsoft information with Google? It could cause legal issues if a dispute ever came up. This is the primary reason why we choose to self-host the vast majority of our infrastructure. The services we self-host include a Git server, bug tracker, wiki, file syncing server, and a custom built timetracker. Having a local server host all these services allows us to be extremely agile in development and with our workflows.
In 2011, we worked with Google on a Chrome experiment to demo the then-new Web Audio API. Although we were only tasked with coming up with something that could show the new audio features, our (often-excitable) team came up with a project that pushed our capabilities in a ton of technologies, including WebGL, Canvas, web sockets for multi-player, and CSS animations. For a great technical dive into the original Technitone.com we launched with, check out the html5rocks.com article!