After several months of hard work, we’re excited to announce our latest collaboration with Google, Canonical, and the Flutter Team, it’s a cross-platform app called Flokk!Continue reading →
One of the most verbose parts of Flutter is handling of various font styles, sizes, and families. In this post, we’ll show a couple of the tricks we’re using in production to ease this pain point.Continue reading →
The original thought was to add the methods to MediaQuery, which didn’t seem that appealing because it would still be quite verbose to access. Then we realized we could just use the build context directly, which turned out really nice! So nice, that we’ve gone ahead and created a package for it here: https://pub.dev/packages/sized_context.Continue reading →
One of the most interesting aspects of Flutter, is the way it mixes declarative markup-style code, with imperative business logic style code, all within the same Dart programming language and file. This creates a really nice coupling between interface and function. When compared to editing XAML for UWP apps, or XML for native Android, building interfaces in Flutter can be a very rapid workflow.
While this is really nice from a productivity standpoint, it also manifests as one of Flutters biggest issues…Continue reading →
One of the great things about Flutter, is how you can use composition to combine multiple built-in Widgets, creating unique UI’s very quickly and easily.
Today, we’re going to create a
FlippableBox, which is a double-sided card, that holds two pieces of content and automatically re-sizes to match its content, whenever it’s flipped over.
It will end up looking something like this:Continue reading →