When working on GLSL you format and edit matrices constantly. Matrices can be hard to read and edit which leads to mistakes. We created a little tool to make it easier.
Tag / webgl
Building a Custom Shader with GLSLify
WebGL can be a complicated and mysterious animal. While many people associate GL with 3D graphics, it is much more versatile than that. In this post we talk about getting set up to build your own shaders.
Continue reading →Technitone.com is back!
Create Music with Technitone (again!)
In 2011, we worked with Google on a Chrome experiment to demo the then-new Web Audio API. Although we were only tasked with coming up with something that could show the new audio features, our (often-excitable) team came up with a project that pushed our capabilities in a ton of technologies, including WebGL, Canvas, web sockets for multi-player, and CSS animations. For a great technical dive into the original Technitone.com we launched with, check out the html5rocks.com article!