The site we made for the 2019 CAMP Festival for creatives recently won an Applied Arts award for Community Promotional Design! To celebrate, we looked back at some of the assets that went into the site experience.
Tag / 3D
Blender Grease Pencil: Creating 3D Environment Illustrations
I saw some Blender Grease Pencil animations by Dedouze and got inspired by what the tool seemed to offer. The Grease Pencil tool is like a typical drawing tool made for Blender. It allows you to draw in 3D space as well as make and play animations in real-time. Pretty neat right? The closest thing I can compare it to is one of those 3D pens that lets you “draw” in a 3D space.
Continue reading →Blender: Shader to RGB Node
Recently I saw this video explaining all 80+ Blender material nodes on my YouTube homepage. Naturally, I watched the video and one of the nodes, in particular, caught my attention: the Shader to RGB Node.
Continue reading →Cinema 4D Lite vs Blender
I’ve been recently learning Cinema 4D Lite in my professional development time at gskinner and comparing it to Blender 2.8. After having spent time in both pieces of software, I wanted to share the pros and cons of using these 3D tools. So here is what I know you’ve all been waiting for: the C4D Lite vs. Blender Battle of 2020!
Battle of the Software!
I couldn’t think of a better way to test two 3D packages than with a hot sauce bottle showdown. Using both C4D Lite and Blender, I tried to create the same scene to showcase the abilities of both.
Continue reading →Building a Custom Shader with GLSLify
WebGL can be a complicated and mysterious animal. While many people associate GL with 3D graphics, it is much more versatile than that. In this post we talk about getting set up to build your own shaders.
Continue reading →You Can Do Better 3D Composition
Our FITC Web Unleashed 2018 credit sequence contains a lot of dynamic composition. Moving the camera in many different directions can make for some gnarly animation timelines. This post will help you simplify working with your camera so you can focus on creating cool shots.
Embracing the Bottom of the Learning Curve
I’ve always had a complicated relationship with learning as a designer. It’s satisfying to gain new skills, but staying in my comfort zone feels so much easier. I want to push myself and get awesome results, but there’s an intimidating hurdle of not knowing how to start. The bottom of the learning curve is a scary hurdle to confront. 3D design had that hurdle stalling me from progressing. Dipping my toes into 3D modelling and quitting after a week was a common occurrence for years. There’s dozens of abandoned attempts sitting on my old hard drives. Something always prevented me from wanting to continue. Normals, modifiers, rendering — 3D felt too overwhelming and vast. I felt stumped. How do you get started learning something when you don’t even know what you don’t know?
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Rig and Animate 2D Sprites in Blender for the Web, Part 2: Exporting to ThreeJS
This is Part 2 of 2 of our “Using Blender to Rig and Animate 2D Sprites” tutorial. See part one to get up to speed with what we are creating. In this part, we’re going to be loading our sprite into ThreeJS. Continue reading →