Kia Valdez Bettcher

Designer/Drawing Addict

A Dive Into the CAMP Site Assets

The site we made for the 2019 CAMP Festival for creatives recently won an Applied Arts award for Community Promotional Design! To celebrate, we looked back at some of the assets that went into the site experience.

The Site

The site took visitors on a mini-journey through a Canadian-inspired landscape. This is the breakdown of the assets for the site header rendered in Blender.
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Blender Grease Pencil: Creating 3D Environment Illustrations

I saw some Blender Grease Pencil animations by Dedouze and got inspired by what the tool seemed to offer. The Grease Pencil tool is like a typical drawing tool made for Blender. It allows you to draw in 3D space as well as make and play animations in real-time. Pretty neat right? The closest thing I can compare it to is one of those 3D pens that lets you “draw” in a 3D space.

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Cinema 4D Lite vs Blender

I’ve been recently learning Cinema 4D Lite in my professional development time at gskinner and comparing it to Blender 2.8. After having spent time in both pieces of software, I wanted to share the pros and cons of using these 3D tools. So here is what I know you’ve all been waiting for: the C4D Lite vs. Blender Battle of 2020!

Battle of the Software!

Rotating bottle of hot sauce made in Cinema 4D Lite
Rotating bottle of hot sauce made in Blender

I couldn’t think of a better way to test two 3D packages than with a hot sauce bottle showdown. Using both C4D Lite and Blender, I tried to create the same scene to showcase the abilities of both.

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barrel with torch on top

Embracing the Bottom of the Learning Curve

I’ve always had a complicated relationship with learning as a designer. It’s satisfying to gain new skills, but staying in my comfort zone feels so much easier. I want to push myself and get awesome results, but there’s an intimidating hurdle of not knowing how to start. The bottom of the learning curve is a scary hurdle to confront. 3D design had that hurdle stalling me from progressing. Dipping my toes into 3D modelling and quitting after a week was a common occurrence for years. There’s dozens of abandoned attempts sitting on my old hard drives. Something always prevented me from wanting to continue. Normals, modifiers, rendering — 3D felt too overwhelming and vast. I felt stumped. How do you get started learning something when you don’t even know what you don’t know?
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