Warning: There is a GIF at the bottom of the post with flashing images.
Like many of you, I was inspired by the impressive visuals of Spider-Man: Into the Spider-Verse (which, by the way, has a website built using gskinner’s CreateJS libraries) and wanted to try to apply some of that style into one of my animations.
On top of that, I’ve had the idea of making a walk cycle with an astronaut for a while and decided it was time to make it.
It’s been a while since I did any motion graphics so I thought I’d jump back into it. My goal: make a short HUD animation inspired by sci-fi films. I’m a sucker for flashy sci-fi FUI (Fictional User Interface) visuals, so I couldn’t resist making my own and documenting the process.
It’s funny how the more you learn, the more you realize that you don’t know as much as you thought you did. I feel that way a lot when it comes to digital painting and it’s why I enjoy reviewing fundamentals so much. There’s always some overlooked piece of knowledge that reveals itself in time if you go back to look for it. To find more nuggets of wisdom, I spent the past month focusing on digital painting techniques and process. Luckily, after my review, I have found some nuggets that can be applied to your creative process.
You know that sense of awe when you see inspiring work? The kind of feeling that makes you say “wow, I wish I could do that.” Seeing Ash Thorp, GMUNK and Joey Camacho’s CG work makes me feel that all the time. There’s so much thought that goes into their compositions and I wanted to see if I could emulate some of that using Blender. The following is a summary of what I’ve learned through experimenting with CG. You can also see the final results of what I made here. I hope this encourages you to have fun making your own crazy creations after reading!
I’ve always had a complicated relationship with learning as a designer. It’s satisfying to gain new skills, but staying in my comfort zone feels so much easier. I want to push myself and get awesome results, but there’s an intimidating hurdle of not knowing how to start. The bottom of the learning curve is a scary hurdle to confront. 3D design had that hurdle stalling me from progressing. Dipping my toes into 3D modelling and quitting after a week was a common occurrence for years. There’s dozens of abandoned attempts sitting on my old hard drives. Something always prevented me from wanting to continue. Normals, modifiers, rendering — 3D felt too overwhelming and vast. I felt stumped. How do you get started learning something when you don’t even know what you don’t know? Continue reading →
I’ve been exposed to a variety of corporate cultures. Some fill me with inspiration, fellowship, and support, where my co-workers are my best friends and I trust them to give honest feedback — knowing they want to solve problems, and help me produce my best work. Others, leave me exhausted: struggling with job satisfaction and feeling alone. At the root of this, is a feeling that surfacing issues or concerns to managers will fall on deaf ears. When managers listen and do not take action or follow up with action, I’m left feeling powerless to affect change.
If this sounds familiar — have hope. With a few insights about shaping feedback and some tips to cultivate an open, supportive, and candid culture, you’ll be on your way to creating an environment where you can thrive together. It all starts with good feedback. Continue reading →
The best decision I’ve ever made was going to design school. Surrounded by talent, designer friends, and inspiring instructors, I was able to improve more than I could have ever imagined. After four years of amazing time in school, I received several job offers after our graduate portfolio show, and ended up working at a digital experience agency: gskinner.
Until the moment I started work, I thought I knew pretty much everything to succeed professionally, and there was no doubt in my naïve mind I would soon become “the SUPERSTAR” designer of the company. But I found the reality to be quite different from what I imagined. Transitioning from school to a professional work environment, I felt ill-equipped as there were many things I hadn’t been exposed to at school. It was like being thrown in the middle of the ocean and having to learn how to swim all over again.