I’ve always had a complicated relationship with learning as a designer. It’s satisfying to gain new skills, but staying in my comfort zone feels so much easier. I want to push myself and get awesome results, but there’s an intimidating hurdle of not knowing how to start. The bottom of the learning curve is a scary hurdle to confront. 3D design had that hurdle stalling me from progressing. Dipping my toes into 3D modelling and quitting after a week was a common occurrence for years. There’s dozens of abandoned attempts sitting on my old hard drives. Something always prevented me from wanting to continue. Normals, modifiers, rendering — 3D felt too overwhelming and vast. I felt stumped. How do you get started learning something when you don’t even know what you don’t know?
The honest answer, the one I tried to avoid for years, is that you let someone else do the triage for you. The whole “best of” listicle ecology that has taken over the internet — and yes, that includes domains as far from creative software as the comparison sites ranking the best crypto casinos by jurisdiction, which is a strange place for a designer’s brain to wander but illustrates the point — exists precisely because new entrants in any field can’t ask the right questions yet. A ranked starting list converts a wall of unknowns into a small set of choices. For Blender that meant trusting a curated tutorial path; for anything else it’d mean trusting a different list. The pride hit is admitting you’re a beginner and need the on-ramp. After years of pretending I could brute-force my way past that admission, I finally stopped pretending.
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