Blender: Shader to RGB Node

Recently I saw this video explaining all 80+ Blender material nodes on my YouTube homepage. Naturally, I watched the video and one of the nodes, in particular, caught my attention: the Shader to RGB Node.

As it turns out, this node is great for toon shading and it’s really easy to use! Below are some quick instructions on how to get started and some ideas of what you can do with it.

The Node

So what exactly is this mysterious node that only works in Eevee? As the Blender manual puts it:

“The Shader to RGB node is typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs.”

To achieve this non-photorealistic effect, we’ll take out our trusty teapot model and open up the shader panel.

grey teapot model

Next, add a Shader to RGB node and a ColorRamp node and attach it like so.

teapot model and node diagram

The ColorRamp node determines the final color output that will be projected on the model. By changing the interpolation between its color stops from Linear to Constant, you can achieve sharp shading edges between each color.

purple teapot model with color ramp node

What’s great about the ColorRamp is that you can add as many colors as you want.

gif of light rotating around model
Tada! Quick and easy toon shading

You can also add a black outline around your model by plugging in a Fresnel node to a ColorRamp node. Next, combine those nodes to your previous nodes with a MixRGB node set to Multiply.

node diagram with teapot model with a black outline
gif of light moving around teapot with toon shader

For added detail, you can add extra textures to your models by first UV unwrapping it. For this example, I just added some dot texture in Photoshop which looked like this:

texture with speckled dots

You can plug in your texture to the previous nodes using an Image Texture node and combine it with another MixRGB node set to Multiply.

teapot with texture and node diagram

There you have it! Simple toon shading that only takes a couple of minutes to set up.

final teapot with toon shading, lines and texture

Beyond Teapots

Once you’ve mastered the teapot, it’s time to see what other cool things you can achieve using the Shader to RGB node.

Animating Lights

gif of light moving over mountain

Moving lights around your objects can lead to interesting effects. For this scene, I created a landscape mesh using the ANT landscape add on.

image of mountain mesh

Next, I added the Nodes and chose a warm color palette.

mountain mesh with node diagram

Then I added a camera and background plane with a simple emission material assigned to it. To animate the light, I made a basic point light the child to a circle curve and had the curve animate 360 degrees.

Animating Particles

Something else to play around with is the particle system in Blender. For this scene, I added my toon material to a metaball and created a particle system using the metaball as the particle object. 

From that, I added wind, vortex, and turbulence force fields to manipulate the movement of the particles. Finally, I added an area light above the particles. For particle scenes, I also like to turn off the Gravity checkbox in the Scene panel.

Animating Waves

Another easy thing to animate are waves in Blender. Here I added an Ocean modifier to a plane mesh and animated the Time parameter. Next, I added a sphere with an emission shader and two lights to create a reflection.

Animating the ColorRamp Node

For this scene, the ColorRamp points were animated to create a color-shifting effect. What’s great about the Color Ramp is that you can animate both the position of each color stop, as well as its hue.

There’s a lot that can be explored with the Shader to RGB Node and I hope to see more people learn about it and use it to its fullest potential. Happy shading!

Kia Valdez Bettcher

Designer/Drawing Addict


  1. Hi!
    Thank you for the nice explanations and examples!
    Looking forward to try them out myself!

  2. That’s great to hear Renier! I hope you’ll share your results

  3. Mind Blowing, didn’t knew this stuff was possible in Blender

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