As the amount of data in the world increases, so does the need for designers to know how to visualize that data. Since at gskinner we have to work with quite a variety of data sets, I thought it was a good idea to brush up my data visualization skills.
I had the pleasure design two vignettes for our Google Flutter Vignette Showcase. What made the opportunity even sweeter was I could use 3D motion in the Flutter showcases. Here is how I designed the two 3D vignettes to showcase Flutter’s capabilities.
Back in May, the organizer of CAMP approached gskinner to create a site to promote their festival. For those who don’t know, CAMP is a festival held in Calgary every year that describes itself as: “…a non-profit organization celebrating the art and technology of creative storytelling. We bring together like-minded professionals, artists, educators and students to share and shape experiences that educate, challenge and inspire.”
Warning: There is a GIF at the bottom of the post with flashing images.
Like many of you, I was inspired by the impressive visuals of Spider-Man: Into the Spider-Verse (which, by the way, has a website built using gskinner’s CreateJS libraries) and wanted to try to apply some of that style into one of my animations.
On top of that, I’ve had the idea of making a walk cycle with an astronaut for a while and decided it was time to make it.
It’s been a while since I did any motion graphics so I thought I’d jump back into it. My goal: make a short HUD animation inspired by sci-fi films. I’m a sucker for flashy sci-fi FUI (Fictional User Interface) visuals, so I couldn’t resist making my own and documenting the process.
It’s funny how the more you learn, the more you realize that you don’t know as much as you thought you did. I feel that way a lot when it comes to digital painting and it’s why I enjoy reviewing fundamentals so much. There’s always some overlooked piece of knowledge that reveals itself in time if you go back to look for it. To find more nuggets of wisdom, I spent the past month focusing on digital painting techniques and process. Luckily, after my review, I have found some nuggets that can be applied to your creative process.
You know that sense of awe when you see inspiring work? The kind of feeling that makes you say “wow, I wish I could do that.” Seeing Ash Thorp, GMUNK and Joey Camacho’s CG work makes me feel that all the time. There’s so much thought that goes into their compositions and I wanted to see if I could emulate some of that using Blender. The following is a summary of what I’ve learned through experimenting with CG. You can also see the final results of what I made here. I hope this encourages you to have fun making your own crazy creations after reading!
Our FITC Web Unleashed 2018 credit sequence contains a lot of dynamic composition. Moving the camera in many different directions can make for some gnarly animation timelines. This post will help you simplify working with your camera so you can focus on creating cool shots.