Tiny addictive Flash game

It never ceases to amaze me how much functionality you can pack into a tiny file with Flash. I started out writing a test for generating random asteroids, and it blossomed into a full-fledged game. Doom III it is not, but considering it’s less than 1kb in size (1020 bytes), I think it’s pretty impressive, having time, points, levels, bonuses and penalties.

Enterprise Development for Flash MX 2004 in Australia

While I’m in Sydney, Australlia for MXDU, I will be running a one day workshop (Feb 16) based on my 3 day Flash MX 2004 Enterprise Development workshop. If you are looking to boost your development skills to the next level, or polish the OO skills you already have, this is a great start. The original workshop received rave reviews…

Back from Flashing London

I just got back from 11 days in London. I had an awesome time: the Flash MX 2004 Enterprise Development workshop was a big success, had lots of fun doing a session at the London MMUG, hung out with some cool people, saw the town…