Here’s an experiment I built for Flash Player 8 with my crystallization logic. It utilizes a custom bitmap caching routine to allow a larger canvas, and much higher level of graphical complexity than my previous crystallization experiments. One of the things I find interesting about this piece, is that it uses vector graphics and even timeline animations to draw the base graphics, but you never actually see the vectors.
Results for: flash
Flash 8: Thoughts and Experiments
Flash 8 looks like it’s going to be an awesome release, with a real focus on expressiveness. We’re making gBlog the place to come for Flash 8, with articles on many of the new features. I’ll also be giving a talk on all of the new features at MAX in October, and running a workshops on it. I’ll be releasing the experiments and code I’ve been playing around with in Flash Player 8, starting with flowerGarden today.
gBlog redesigned – now with Flash!
I’ve been tinkering with new blog designs for a while now, with a loose goal to incorporate some Flash elements into the design… I don’t believe Flash is a good medium for a blog, but I do think that my blog about Flash should utilize the platform where it makes sense… Here are the exciting new features…
Top 5 Flash Problems Solved.
I will identify, define and provide straightforward real-world solutions for 5 problems faced regularly by Flash Developers…. what would you consider to be the top problems you have faced as Flash developer/designer? … you might get your question answered.
New 3D Flash Game: Puki, The Swarm
The Puki have landed! My latest “experimental” venture … has blossomed into a full featured 3D game, the first of its kind that I am aware of in Flash. I have pretty much finished the game, and am releasing it now as a beta…
New 3d Flash Game: Coming Soon
Over the past little while I’ve been working on a first person shooter in Flash (perhaps the first Flash fps?) using our new set of 3d classes. Considering it started mainly as a technical experiment, it’s looking pretty good, and is actually fun to play. I’m just putting on the finishing touches now, and should be releasing it sometime late next week. Here’s a screenshot in the interim.
Gesture Recognition in Flash
This is an older experiment, but I think it’s still fairly interesting, and I wanted to post it to the blog so that it has a home on my site. This system demonstrates converting user gestures into machine readable information – in this case, it simulates Palm graffiti recognition. Click and drag to write graffiti […]
FightFight: Old-school Flash Fighting Game
This game is an old-school arcade fighter called FightFight. Some of it’s features: Scalable AI, 4 game modes, loads game elements on demand, 8 characters – each character has a unique environment, unique sounds, unique AI, unique music, and unique moves…