I’ve been trying to decide how I feel about all the commotion over Hoss Gifford’s session at FlashBelt 09, and whether or not to chime in on the whole matter. However, as I watched a few understandably upset individuals snowball into a torch wielding mob RT’ing themselves into a frenzy, I decided I would proffer a few thoughts. I am a believer in moderation, truth, and positive action, and I hope that by adding my own thoughts I can help to steer all of this energy in that direction.
Results for: flash
AS3 Performance Testing Harness
I think the nicest thing about this ActionScript 3 performance test harness is how flexible it is. You can easily use it to quickly test a couple of functions on the timeline, or you can build a set of performance testing suites to support a project under development, similar to unit testing. You can even use PerformanceTest to test the render time for complex vectors or filters.
#tweetcoding Winners Announced!
We just announced the winners for round 1 of tweetcoding. There was a surprise tie for first place. All three judges (me, Ted Patrick, and John Grden) had a very difficult time narrowing down the field of almost 250 entries to our winners and runner ups.
Tweetcoding: Simply Amazing!
It was really incredible to watch ideas and themes evolve as people built on them. It was educational watching people employ new tricks to squeeze out every possible character – I even learned a few things. Overall, it was one of the most active, fun, and positive community activities I’ve been involved in recently.
#tweetcoding Contest: Win With 140 Characters of AS3
What could you code in 140 characters of AS3? Find out, and you could win Flash CS4.
@gskinner is on Twitter
I tried hard to resist, but I finally broke down and started using my Twitter account. I’m leaning towards an even mix of ActionScript related tweets and random stuff. This blog will remain the location for anything that makes sense to formalize and document, but Twitter will give me a place to post all the little miscellaneous thoughts, tips, one-offs, and rants…
GTweeny: Lightweight (3kb) AS3 Tween Engine
GTweeny is GTween’s lightweight younger sibling. It is currently under 3kb, but I’m looking for feedback on this class: is a 1.5kb savings even worth it? Should I strip it down further to make it a 2kb core tweening class? Regardless of GTweeny’s future, this ~4kb 3D image gallery makes for a pretty decent demo.
GTweenTimeline: A Robust Virtual Timeline for Tweens
Probably the most exciting addition to GTween beta 5 is GTweenTimeline. This new class lets you easily build a virtual timeline of tweens, actions and labels, then control the whole thing as though it’s a single tween. You can even nest timelines inside each other, just like on the Flash timeline. Even better, it only adds about 1kb on top of GTween if you choose to use it.
