My company and I are featured in the current issue of the Japanese Web Designing magazine, once for Apollo, and once for the Flash CS3 components. I can’t read the articles, but somehow that makes it even cooler!
Results for: flash
Free Extension: gAlign Panel
When doing design work in Flash (or laying out design elements), one of the most common panels to have open is the Align panel. Its great for relative alignment and distribution, but we thought we could kick it up another couple notches. The result is the gAlign panel.
Extension Melee (Part 4)
To mix things up a bit, this extension is not actually an extension, but a component. However, I think it’s fair to group it in our series of flash extensions due to its obvious usefulness 😛
Back from Japan
I just got back from 16 awesome days in Japan. My wife and I spent a week in Kyoto, and a week in Tokyo, checking out the sights, eating amazing food, experiencing the culture and hanging out with friends. I also squeezed in a little time to meet up with Adobe Japan, and to hang out with some Tokyo Flashers.
Extension Melee (Part 3)
Here are two commands that give us two more ways to open and find files: QuickOpen, and QuickOpenImport!
Apollo Time Tracking Application: Codenamed gTimer
Our Apollo app, code-named gTimer, leverages Apollo’s potential in a different manner than the one Adobe is promoting.Rather than taking an existing web property, and moving it onto the desktop, we have created a new desktop application that takes advantage of the web, the Flash platform’s capabilities for rich UIs, and Apollo’s cross-platform support.
Extension Melee (Part 2)
To continue the extension goodness, here is another handy extension that’s sure to boost your productivity: FindInLibrary!
DisplayObjectWrapper for Flex
One of the challenges in using images or Flash symbols in Flex is making them compatible with the Flex layout managers. One way is to wrap the asset in a UIComponent instance that translates between the Flex layout API, and the basic Flash Player transformation API shared by all DisplayObjects. I built a simple example of such a class which you can download and use or extend freely.
