Firefly communication through bioluminescence is a beautiful thing to watch… I attempted to simulate it using my ProximityManager class, and tolerance-based behaviours.
Results for: flash
Experiment: Crystallization simulation
While I’m busy posting examples of tolerance based systems, I thought I would post one of the first ones I created. It’s about 2 years old, but I think it’s still pretty neat to watch. Click once or twice anywhere, then sit back and watch the crystallization process.
Experiment: Grid Based Proximity
Often, in games or visual experiments, you have to track the proximity of a large number of MCs relative to one another, and carry out actions when they are within a certain distance of one another. Grid-based proximity management lets you do this more efficiently with large numbers of sprites.
Enterprise Development coming to London, UK
I’m really happy to announce that I will be instructing my Flash MX 2004 Enterprise Development course will be running in London on May 24-26. This is a highly comprehensive 3 day workshop dealing with OOP, OOAD, architecture, usability and more…
EULA Update Discussion
Following my previous post on the Flash MX 2004 EULA update, there was some very interesting discussion about the changes, which I thought was worth moving into a proper post, because the content seems valuable.
EULA update: Close, but no cigar
Macromedia quietly released a supplemental EULA tonight, to address some of the concerns I and other members of the Flash community have previously expressed. Here’s my take on it…
The ultimate AS2 XML solution!
I present the ultimate XML class for ActionScript 2.0 – modern event handling, automatic timeouts – everything you ever wanted in the XML object, now in XML2.
XML vs. AS2 – scoping callbacks
Wondering how to get an XML object to trigger a particular method in a class instance on load using AS 2.0? You will encounter two issues… I’ll show you how circumvent both by using a little known feature of function creation called the activation object.
