Experiment: Crystallization simulation

While I’m busy posting examples of tolerance based systems, I thought I would post one of the first ones I created. It’s about 2 years old, but I think it’s still pretty neat to watch. Click once or twice anywhere, then sit back and watch the crystallization process.

Experiment: Grid Based Proximity

Often, in games or visual experiments, you have to track the proximity of a large number of MCs relative to one another, and carry out actions when they are within a certain distance of one another. Grid-based proximity management lets you do this more efficiently with large numbers of sprites.

EULA Update Discussion

Following my previous post on the Flash MX 2004 EULA update, there was some very interesting discussion about the changes, which I thought was worth moving into a proper post, because the content seems valuable.

XML vs. AS2 – scoping callbacks

Wondering how to get an XML object to trigger a particular method in a class instance on load using AS 2.0? You will encounter two issues… I’ll show you how circumvent both by using a little known feature of function creation called the activation object.

Aww… I’m blushing.

Just noticed a lovely commentary on my workshop from one of my students. I’m very happy it was so well received, and am really looking forwards to instructing it in Toronto. FYI – there’s just a few days remaining before the early-bird pricing on the TO workshop ends.