Here is a collection of some of the session notes and source files I have put together for various conferences. I will try to keep it up to date.
Results for: flash
Experiment: Crystallization in AS2
I recently recreated my organic crystallization experiment using ActionScript 2.0… here are a couple of experiments showing the impressive results, as well as the source for the original experiment (sweet nostalgia)…
PathFinder enhanced.
I recently updated the PathFinder algorithm with the ability to attempt diagonal paths, and ability to make diagonal movements. Diagonal movements approximately doubles the time required to find paths, but that is easily overcome by publishing for Flash Player 7.
Source code licensing
I am currently licensing large portions of my code library for commercial use, including the full source code for Flash0S2, gModeler, the gskinner.com site, Pathfinder, gesture recognition engine, XMLQueue, etc.
FF04NY: Here I come!
I recently received confirmation that I will be speaking at FlashForward 2004 in New York City on “Development Process: A Visual Tour”. The session description follows…
Speaking At London MMUG
Prior to the start of the London run of my 3 day workshop, Flash MX 2004 Enterprise Development, I will be doing a talk at the May 20th London MMUG meeting on “Playing God: Simulating Nature in Flash” …
Philter (Phil Chung) joins gskinner.com
Phil Chung AKA Philter (PhilterBlog) has just joined gskinner.com full-time, creating one of the most technically capable Flash development teams in North America. We are open for business: consulting, architecture, development and subcontracting.
Experiment: Proximity Fireflies
Firefly communication through bioluminescence is a beautiful thing to watch… I attempted to simulate it using my ProximityManager class, and tolerance-based behaviours.
