For whatever reason, it appears Macromedia shipped F04 with the classPath order mixed up. Thankfully, we can fix it – and I REALLY urge you to do so, right now!
Results for: flash
OOP4AS2#6: Private members
This entry talks about using the private keyword to restrict access to members of a class. It should prove to be a fairly short topic, but there’s more coming in the days ahead.
Using eventDispatcher (it rocks!)
Tonight, chatting with Phil Chung, I ran into something I’m really impressed by: eventDispatcher. I thought I’d should provide an overview of it here, as it appears well thought out, and very flexible (though I’ll probably write an extension to it to fulfill my short wishlist of missing features). Whoever thought this one up at Macromedia should be proud.
More OOP4AS2 translations
Thanks to some wonderful multi-lingual Flashers, the Object Oriented Programming for Actionscript 2.0 series of posts is being translated into a plethora of languages. Currently, translations have begun in: Korean French Latvian Chinese Spanish Dutch German Brazillian Portuguese Links should also be available to the individual translated articles in the comments section for each entry […]
OOP4AS2#5: Inheritance (extends and super)
Entry #5 in this series will deal with implementing class inheritance with the “extends” and “super” keywords. In this post, I will focus on the syntactic details of inheritance in ActionScript 2.0, and will likely post my opinions and thoughts how to apply that syntax separately.
Inheritance is a very important concept in Object Oriented Programming, as it allows for the development of highly modular and extensible code, which in turn reduces development time.
Latvian OOP4AS2 translation
There is now a Latvian translation of the OOP for AS2.0 series of posts available at Flash.lv. Again, links to the translations will be posted in the comments as they are complete. Thanks to Darklow for doing the translations. The next entry in the English series should be up early tomorrow morning.
OOP4AS2#4: Dynamic classes
Installment 4 of my series on Object Oriented Programming with ActionScript 2.0 covers dynamic classes – a relatively simple topic, but one worth being familiar with so as to avoid frustration. By default, the actionscript 2 compiler in FlashMX 2004 will not allow you to add new properties or methods to instances of a class. Attempting to do so will result in a compiler error.
Global search and replace
This has got to be one of the coolest new features in Flash MX2004: Global Search and Replace. Go to Edit, and select “Find…” and you will be shown the new search and replace panel. You can search for virtually any type of asset in your entire FLA: Text (script and/or text content), Images, Sounds, […]
