Continuing to play with my AS3 branching library. Focusing on texture and style, rather than the structure of the branching right now. This is an attempt to mimic ink on paper with bleed, fade, spatters, and “wiggle”, while keeping runtime performance acceptable. I’ll probably keep tweaking for a bit, then re-envision the logic for tree drawing that I used in my Sakura experiments.
Click to run or re-run.
Update: here’s a variation with a little bit looser constraints, as per feedback from one of the developers on my team. It’s a little bit more interesting looking, but I personally find the version above more aesthetically pleasing.