The gskinner.com v2.5 site has launched. Why 2.5? Because it’s a stopgap between version 2 and a (hopefully) much cooler version 3 of the site that will go up when we have more time to devote to it. Right now, we’re way too busy with client projects and glic to put up a site that does justice to our capabilities, but I wanted to put up some materials that reflected the new focus and structure of gskinner.com.
IMHO the most interesting part of the new site is the dynamic vector drop shadow engine – it automatically blurs, offsets and fades shadows based on the _z value of the panes. It also scales the complexity of the shadow automatically, so it might draw 2 vectors for a sharp shadow, and 8 for a blurrier shadow.
I’m also happy that it consumes this blog’s RSS feed, so that the news stays updated without any extra work. 😉
For something that got tossed together while I was on the road on the FlashInTheCan 4 city tour, I think it’s ok.