EaselJS v0.2 Released for HTML5 Canvas

I’m happy to announce that I’ve just released EaselJS v0.2. The focus of this release was on making drawing vector shapes and text to the HTML5 canvas easier with the new Graphics and Text classes. I also added Point and Rectangle classes, some new examples, put in support for multiple params on add/removeChild (ex. addChild(child1, child2, child3) ), added some minor fixes for mobile, and squashed a few bugs.

The next version of Easel will focus on performance improvements, architectural updates (finalizing an inheritance & event model), and improving/formalizing the mouse interaction model. I will likely put 0.3 up on GitHub, and open it for contributions.

As always, you can grab the latest version of the open source EaselJS library from EaselJS.com.

Grant Skinner

The "g" in gskinner. Also the "skinner".

@gskinner

6 Comments

  1. Really awesome work!
    Looking forward to see how this project will grow.

  2. This is really great news, Grant! Special thanks to you and the team for putting this framework together. It really helps bridge the gap from AS3. Looking forward to playing around with this release very soon. Having fun with flixel at the moment.

  3. Really nice work! I’m playing around with it… looking good so far.
    I’d appreciate more examples or a ‘learning’ section on easeljs.com when the project is growing bigger. I also would love to help with feedback.

    Keep it up! 🙂

  4. Thanks for the great work with EaselJS…I’ve been mucking around with it the last few days. Any chance you could add a DisplayObject “cache” example?? I’ve been testing with 500 shapes (cached) with no tweens and they still seem to be rendered upon every Tick.

  5. i know you mentioned you’d try to get version control set up for this release. can we get an eta?

  6. Hi mate,
    great work!!
    I’m using your LIB for my FB OS.
    You can look it here : http://apps.facebook.com/gekko-os/, if you wanna add me as friend on FB, you are welcome.
    I’m a game coder, but in Italy is very hard to find a society that invest in this branch. Anyway i never surrender.
    Greetings,
    Gekko.

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