We’re happy to announce that the Flutter Vignettes Showcase app is live on the Play Store!Continue reading →
One of the great things about Flutter, is how you can use composition to combine multiple built-in Widgets, creating unique UI’s very quickly and easily.
Today, we’re going to create a
FlippableBox, which is a double-sided card, that holds two pieces of content and automatically re-sizes to match its content, whenever it’s flipped over.
It will end up looking something like this:Continue reading →
Welcome back to another edition of the Bardbarian Dev Blog. This time we look at some of the new mechanics we’re adding to the game, and talk a bit about the though process behind them.
Check out the full post over at TreeFortress.com:
Bardbarian Dev Blog # 5
The latest Dev Blog for Bardbarian has come out! We’ve added some new characters, UI screens and other cool stuff.
Here’s a quick pick at the new Level Select screen:
If you’re interested in more info, head on over to TreeFortress.com for the full post:
Over at TreeFortress we’ve put together a massive dev update for our upcoming game Bardbarian. To read all about it, check out the TreeFortress blog!
If you’re not familiar, Bardbarian is an iOS/Android game, built with Adobe AIR and the Starling Framework, and is slated for a Spring/Summer release in 2013. TreeFortress is a seperate division of gskinner, focused solely on creating our own apps and games. Follow them directly if you’re interested!
One of the toughest aspects of doing Game Development with GPU rendering, is managing the texture size of your various animations. Traditional SpriteSheets consume texture memory extremely quickly, and in the age of Retina Devices, they’re starting to prove inadequate.
To help work around this problem, our guys at TreeFortress have put together a library called SpriterAS. SpriterAS is a plugin which allows you to playback Spriter Animations (.SCML files) in AIR using Starling/Stage3D.
What is Spriter?
Spriter is a tool for creating so-called ‘modular’ animations which require a very small texture footprint. This enables long, complex animations running at a smooth 60fps.
For full details, examples and code snippets, check out the blog post over at treefortress.com!
Today we’re happy to announce a new initiative at gskinner: TreeFortress Games!
TreeFortress is a new arm of the company, focused on building mobile games (or apps) and bringing them to market. Initially, we will be using AIR + Starling as our core development stack, possibly branching out to Unity3D or HTML in the future.
TreeFortress will have its own blog which will include posts on our development workflow and upcoming games. Expect lots of code snippets, workflow tools, and tons of cool Artwork.
If you’re interested, you can follow us on your preferred social network:
- Blog: treefortress.com
- Twitter: @tree_fortress
- Facebook: facebook.com/Treefortress
- Google+: plus.google.com/117849009508495425986
Our first game is called Bardbarian, and is due out for Spring, 2013. For more info check it out here: http://treefortress.com/introducing-bardbarian/
Hope to see you there!