Veins, glorious veins… I stumbled on this vein-1 experiment… It caught my eye, and I decided to rebuild it in OOP, and spice it up a bit. I wanted to make it look like an old anatomy textbook come to life. My fiance thinks it’s creepy, so I must have done ok.
Results for: flash
Upcoming Conferences
I’m going to be at a fair number of conferences over the next few months, so I thought I’d write up a quick entry to let people know where I’d be and when I’d be there (and to help me remember dates and places). Feb 17-18: MXDU, Sydney Australia March 9-11: FlashEurope, Barcelona Spain April […]
Importance of Test Suites (+glic)
One of the things that we use quite frequently in application/game/component development is test suites. I’ve never seen anyone post on this before, and since we have been developing a large set of test suites for the gskinner lightweight interface components (glic – screenshots below), I thought I would give them a mention.
The Great Pumpkin(s) Showdown…
To gear up for Hallowe’en, we here at gskinner.com had a little pumpkin carving contest… The results are, uh, amateurish perhaps, but we had fun and thought we’d share the experience. We also couldn’t agree on a winner, so we thought we’d open it up to the public to vote for one.
Back from the 4 City Tour
I’m back in the office after speaking at two stops on the FlashInTheCan 4 city tour. The trip was a lot of fun, hanging out with the other speakers and the attendees in Montreal and Ottawa…
New gskinner.com site launches
The gskinner.com v2.5 website has launched.
One year of blogging.
Yesterday marked one year of blogging for me – and man has the time ever flown past. A lot has happened on the blog and off… and I’d like to offer my sincere thanks to everyone…
Update on GLIC
I wanted to post a quick update on the status of the gskinner lightweight interface components, including recent progress, which components are done, licensing, pricing, limitations, etc. for everyone who has been asking about them.
