One of the toughest aspects of doing Game Development with GPU rendering, is managing the texture size of your various animations. Traditional SpriteSheets consume texture memory extremely quickly, and in the age of Retina Devices, they’re starting to prove inadequate.
To help work around this problem, our guys at TreeFortress have put together a library called SpriterAS. SpriterAS is a plugin which allows you to playback Spriter Animations (.SCML files) in AIR using Starling/Stage3D.
What is Spriter?
Spriter is a tool for creating so-called ‘modular’ animations which require a very small texture footprint. This enables long, complex animations running at a smooth 60fps.
For full details, examples and code snippets, check out the blog post over at treefortress.com!
Also, in case you’re wondering, we are planning on creating a Javascript version for use with EaselJS in the future 🙂



This year’s winner and predominant pumpkin is Zom-B-MO! It was a close contest with runner up Suzy Delores for a while, sparking some good natured office trash talk, but in the end the public picked which pumpkin they preferred.
On the other end of the spectrum, there was a hotly contested battle for last place, with Level 2: Grenade mod clinching the title after a surprising rally with Mac-o-Lantern that catapulted it out of contention!


