This is a two part tutorial that explains how to rig and animate 2D sprites in Blender and export them for use on the internet.
The best game engine, code library, or CMS is meaningless without the stuff that goes into it. The stuff that hits you right in the heart. The most important part of any project. The content.
Content is the fun part. It’s where you get to connect with human beings. Content is the limelight. It’s king.
So how do you make content without blowing the budget?
JAMJAM2017 was a team-building exercise we held here at the gskinner office. It was a time to learn about music visualization, have some fun, and build some demos!
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