This is a two part tutorial that explains how to rig and animate 2D sprites in Blender and export them for use on the internet.
JAMJAM2017 was a team-building exercise we held here at the gskinner office. It was a time to learn about music visualization, have some fun, and build some demos!
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RegExr 2.0 was released a little over 2 years ago. If you haven’t used it, it is a great way to test, preview, and share Regular Expressions. We’re committed to updating and improving RegExr, and in January we quietly pushed out some features to help inspect and explain patterns.
The New “Tools” Bar
Initially, RegExr only had one tool, the “substitution” panel, which let users show sample text with matches substituted using an expression. It was hidden by default, unless a pattern included a substitution expression. This tool has been renamed “replace”, and is now part of a larger “tools” bar, which we hope to continue growing in the future. In the meantime, it has a few other useful tools that I’ll describe below in more detail. Continue reading →
Sharing code and visual experiments has always been a huge part of my professional life. Experimentation in Flash launched my career, and remained an important theme in my presentations for years. I exhorted audiences to make time for play, but ultimately forgot to follow my own advice.
As the company grew, and life got busier, I lost the habit of building things for fun. I’d dabble now and then, but there was no real concerted effort to create something worth sharing.
This seems to have affected much of the industry. The lab section used to be an integral part of every agency’s site, now they are rare, and when they do exist, tend to be really sparse.
It’s time for that to change, at least for us. We’re launching our lab section today. It has a decent smattering of experiments already, and we’ll add to it as time goes on.
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Back in the good ol’ days, Flash was very popular among many for playing media. It was used, online and offline, for displaying animations, showing presentations, and general advertising. Though there weren’t all that many options back then, such popularity still came mostly because it was simple. It was able to animate vector art very smoothly as opposed to large, clunky .gifs, as well as allow users to use simple interactions like mouse clicks and keyboard input. Macromedia Flash itself also had a very simple interface and UI, and was used in schools all over to help teach students multimedia and animation.
As the internet evolved, so did Flash. As video playback started to become popular, Flash had no choice but to adapt to keep up with competition and provide its users with the best experience possible. This involved cutting corners, taking back-doors, and even adding a whole new programming language to the mix at one point.
Don’t get me wrong, the “Cloud” is great. Being able to utilize existing apps and not having to worry about updates or security is a huge time saver. But when it gets down to it, “In the cloud” is a buzz term. When translated to laymen speech it means “Storing your data and running your applications on an offsite server, somewhere”. It’s that “somewhere” that is a legal gray area for us, and for certain clients. For example; let’s say we’re working on a project for Microsoft, but are storing documents and files on Google servers. The two companies can (and do) collaborate, but what if they don’t on this project? And we’re storing sensitive Microsoft information with Google? It could cause legal issues if a dispute ever came up. This is the primary reason why we choose to self-host the vast majority of our infrastructure. The services we self-host include a Git server, bug tracker, wiki, file syncing server, and a custom built timetracker. Having a local server host all these services allows us to be extremely agile in development and with our workflows.