Lanny McNie

As the dev mgr, Lanny oversees the technical day-to-day details of production and makes sure things get out the door.

@astrostyle

Great Pumpkin Showdown 2017


Hallowe’en at gskinner means two traditions:

The first tradition is our annual pumpkin carving afternoon. Earlier in the week, we announced some teams, and on Friday we brought in food, drinks, snacks, and some classic Tim Burton Hallowe’en movies. The day was punctuated with visits from Dodo, our office dog for the day, on loan from Chris K.

The second tradition is the design and development of our Pumpkin Voting App. This privilege falls on our newest team member(s). They manage all the project stages, from initial sketches and ideation, right through deployment! It’s a great opportunity to provide some training and practice with real deadlines.
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Great Pumpkin Showdown 2016

It has been a few years since we did it, but this year we decided to spend an afternoon carving some pumpkins.

Last week, our newest team members Chris and Matthew found some time in their very busy schedules to build a voting app. You can check out the app at pumpkin.gskinner.com/2016/.

Please jump in and vote for best pumpkin! Instead of the usual “select your favorite”, this app uses a face-off model. If you don’t like where you end up, start again. We will cut off voting on Friday at 5pm.

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Explaining Patterns and Matches in RegExr

RegExr 2.0 was released a little over 2 years ago. If you haven’t used it, it is a great way to test, preview, and share Regular Expressions. We’re committed to updating and improving RegExr, and in January we quietly pushed out some features to help inspect and explain patterns.

Check out RegExr here.

The New “Tools” Bar

Initially, RegExr only had one tool, the “substitution” panel, which let users show sample text with matches substituted using an expression. It was hidden by default, unless a pattern included a substitution expression. This tool has been renamed “replace”, and is now part of a larger “tools” bar, which we hope to continue growing in the future. In the meantime, it has a few other useful tools that I’ll describe below in more detail. Continue reading →

The Dragon Age ISS

In 2014, we worked with BioWare to create the ISS: an interactive, animated cinematic of a player’s history in the first two games of the Dragon Age series, narrated by one of the characters, Varric.

When we first met with BioWare’s online team to discuss the Interactive Story Summary, we were floored. It’s always a privilege to work with one of the best game development companies in the world, and the ISS presented a challenge that was perfectly suited with some of the tech we have been focused on for the last few years. The goal of the ISS is to summarize the complex narrative and decisions that players have made in previous games in the series, and give them control of those choices leading into their latest chapter, Dragon Age: Inquisition.

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Technitone.com is back!

Create Music with Technitone (again!)

In 2011, we worked with Google on a Chrome experiment to demo the then-new Web Audio API. Although we were only tasked with coming up with something that could show the new audio features, our (often-excitable) team came up with a project that pushed our capabilities in a ton of technologies, including WebGL, Canvas, web sockets for multi-player, and CSS animations. For a great technical dive into the original Technitone.com we launched with, check out the html5rocks.com article!

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Bardbarian on Steam – coming soon

Thanks to everyone that has played and supported Bardbarian so far! It has been amazing to see what the Treefortress guys have come up with, and we couldn’t be more thrilled with the result.

An update has been posted on the Steam Community about what players can expect from Bardbarian once it arrives. Check it out, and be sure to leave your thoughts.

Bardbarian

If you haven’t checked out Bardbarian on iOS, yet – you can download it in the app store. Keep an eye here, or on the Treefortress blog for more Bard-related announcements in the coming months.

Spelling Plus Library Open Sourced

We would like to let everyone know that Spelling Plus Library (aka SPL), our Flash/Flex spell-checking library has been released open source.

We first released SPL as a commercial component over 6 years ago, with a major overhaul to support the Text Layout Framework almost 4 years later. It was always our goal to provide a high quality, performant, and feature rich product, backed by great support. As the requirements of the industry have shifted, and the demand for Flash components has dropped, we felt it was a great time to release it to the community at large.

The entire SPL repository is now available under an MIT license, meaning it is free to use for everyone, including on commercial projects. This includes:

  • The SPL source code. Word list loader and parser, text highlighter, and spelling suggestion and replacement utilities
  • The Flex-based AIR application that helps create, modify, and export word lists
  • All examples, spikes we used for testing, and some internal demos
  • The build process to export Flash and Flex SWCs
  • Generated word lists using custom compression for US and UK English, along with tested word lists for Spanish, French, and German.

 
You can check out the GitHub repository to get everything. Feel free to submit pull requests. Please note that we are no longer supporting SPL, so any questions or issues reported may not get immediate responses.

Thanks to our supporters over the years, we are super proud of what SPL has accomplished, and hope that it will continue to see life moving forward.