Flutter is a mobile UI toolkit that combines fast development, expressive and beautiful UIs, with native performance. To test-drive the platform, Grant Skinner & Mike Chambers recently built Redrix: a mobile companion app for Destiny 2.
Back in May, the organizer of CAMP approached gskinner to create a site to promote their festival. For those who don’t know, CAMP is a festival held in Calgary every year that describes itself as: “…a non-profit organization celebrating the art and technology of creative storytelling. We bring together like-minded professionals, artists, educators and students to share and shape experiences that educate, challenge and inspire.”
Warning: There is a GIF at the bottom of the post with flashing images.
Like many of you, I was inspired by the impressive visuals of Spider-Man: Into the Spider-Verse (which, by the way, has a website built using gskinner’s CreateJS libraries) and wanted to try to apply some of that style into one of my animations.
On top of that, I’ve had the idea of making a walk cycle with an astronaut for a while and decided it was time to make it.
It’s been a while since I did any motion graphics so I thought I’d jump back into it. My goal: make a short HUD animation inspired by sci-fi films. I’m a sucker for flashy sci-fi FUI (Fictional User Interface) visuals, so I couldn’t resist making my own and documenting the process.
A few years ago, we shared some awesome reasons why you should come work with us. We are in a brand new office and hiring smart developers and designers, so we thought we would update the list.
We Have the Coolest Clients & Projects
We’re privileged to collaborate with notable organizations like Adobe, Microsoft, Google, Disney, National Film Board, and FITC (to name a few). We are tasked to prove concepts, explore new functionality, and create flagship experiences for announcements. We design and build world-class apps, experiences, installations, and games on a wide variety of platforms. This rich breadth of work offers constant engagement and opportunities to learn and grow.
It’s funny how the more you learn, the more you realize that you don’t know as much as you thought you did. I feel that way a lot when it comes to digital painting and it’s why I enjoy reviewing fundamentals so much. There’s always some overlooked piece of knowledge that reveals itself in time if you go back to look for it. To find more nuggets of wisdom, I spent the past month focusing on digital painting techniques and process. Luckily, after my review, I have found some nuggets that can be applied to your creative process.
At gskinner, I seldom get face-to-face time with clients. Most of our clients are remote which can be challenging when presenting design. Luckily screen sharing and InVision help us demonstrate our designs over video conference calls.
The real problem occurs when other stakeholders, not involved in those design presentations, start voicing their opinion after the call has ended.