WebGL can be a complicated and mysterious animal. While many people associate GL with 3D graphics, it is much more versatile than that. In this post we talk about getting set up to build your own shaders.Continue reading →
I’ve always had a complicated relationship with learning as a designer. It’s satisfying to gain new skills, but staying in my comfort zone feels so much easier. I want to push myself and get awesome results, but there’s an intimidating hurdle of not knowing how to start. The bottom of the learning curve is a scary hurdle to confront. 3D design had that hurdle stalling me from progressing. Dipping my toes into 3D modelling and quitting after a week was a common occurrence for years. There’s dozens of abandoned attempts sitting on my old hard drives. Something always prevented me from wanting to continue. Normals, modifiers, rendering — 3D felt too overwhelming and vast. I felt stumped. How do you get started learning something when you don’t even know what you don’t know?
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If someone asks me how I feel about the last 5 years since I dove into the world of design, I’d say “everyday I am thankful for the tough love that art school showed me”.
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Who We Are
gskinner is an award-winning digital studio in Edmonton, Alberta, Canada. We are a team of just under 20 talented, passionate professionals who get out of bed every day eager to work together and create innovative digital solutions which expand creative and technical boundaries.
This is a two part tutorial that explains how to rig and animate 2D sprites in Blender and export them for use on the internet.
The best game engine, code library, or CMS is meaningless without the stuff that goes into it. The stuff that hits you right in the heart. The most important part of any project. The content.
Content is the fun part. It’s where you get to connect with human beings. Content is the limelight. It’s king.
So how do you make content without blowing the budget?