shawn.blais

Shawn has worked as programmer and product designer for over 20 years, shipping multiple games on Steam and Playstation as well as dozens of mobile applications. He has extensive programming experience with Dart, C#, ActionScript, SQL, PHP and Javascript and as deep proficiency with motion graphics and UX design. Shawn is currently the Technical Director for gskinner.

@tree_fortress

Google, Adobe, gskinner | Flutter Interact ’19

Flutter is a mobile UI toolkit that combines fast development, expressive and beautiful UIs, with native performance. To test-drive the platform, Grant Skinner & Mike Chambers recently built Redrix: a mobile companion app for Destiny 2.

Download Redrix on iOS or Android
Continue reading →
Join Us!

Reasons to Work at gskinner

A few years ago, we shared some awesome reasons why you should come work with us. We are in a brand new office and hiring smart developers and designers, so we thought we would update the list.

We Have the Coolest Clients & Projects

We’re privileged to collaborate with notable organizations like Adobe, Microsoft, Google, Disney, National Film Board, and FITC (to name a few). We are tasked to prove concepts, explore new functionality, and create flagship experiences for announcements. We design and build world-class apps, experiences, installations, and games on a wide variety of platforms. This rich breadth of work offers constant engagement and opportunities to learn and grow.

Continue reading →

Great Pumpkin Showdown 2016

It has been a few years since we did it, but this year we decided to spend an afternoon carving some pumpkins.

Last week, our newest team members Chris and Matthew found some time in their very busy schedules to build a voting app. You can check out the app at pumpkin.gskinner.com/2016/.

Please jump in and vote for best pumpkin! Instead of the usual “select your favorite”, this app uses a face-off model. If you don’t like where you end up, start again. We will cut off voting on Friday at 5pm.

Continue reading →

Explaining Patterns and Matches in RegExr

RegExr 2.0 was released a little over 2 years ago. If you haven’t used it, it is a great way to test, preview, and share Regular Expressions. We’re committed to updating and improving RegExr, and in January we quietly pushed out some features to help inspect and explain patterns.

Check out RegExr here.

The New “Tools” Bar

Initially, RegExr only had one tool, the “substitution” panel, which let users show sample text with matches substituted using an expression. It was hidden by default, unless a pattern included a substitution expression. This tool has been renamed “replace”, and is now part of a larger “tools” bar, which we hope to continue growing in the future. In the meantime, it has a few other useful tools that I’ll describe below in more detail. Continue reading →

The Dragon Age ISS

In 2014, we worked with BioWare to create the ISS: an interactive, animated cinematic of a player’s history in the first two games of the Dragon Age series, narrated by one of the characters, Varric.

When we first met with BioWare’s online team to discuss the Interactive Story Summary, we were floored. It’s always a privilege to work with one of the best game development companies in the world, and the ISS presented a challenge that was perfectly suited with some of the tech we have been focused on for the last few years. The goal of the ISS is to summarize the complex narrative and decisions that players have made in previous games in the series, and give them control of those choices leading into their latest chapter, Dragon Age: Inquisition.

Continue reading →