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Yoon Lee

A designer at gskinner, visual problem solver, research lover, motion designer, illustrator and the best parallel parker.

Creating Efficient Designer and Developer Collaboration

Flutter Vignettes Showreel
Flutter Vignettes Showreel 2019. Click here to see a full video

It’s already been 2 months since our team finished the Flutter Vignette project and gave a talk at Flutter Interact ’19. Throughout the project, we were able to maintain a healthy designer-developer relationship, which was the key to the successful completion of the project. I want to share 5 things that helped us build an effective and efficient collaboration between designers and developers.

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Making Data Digestible: Tips to Improve Your Dashboard Designs

As the amount of data in the world increases, so does the need for designers to know how to visualize that data. Since at gskinner we have to work with quite a variety of data sets, I thought it was a good idea to brush up my data visualization skills.

Image of book covers of Information Dashboard Design and The Visual Display of Quantitative Information

I read Information Dashboard Design by Stephen Few and The Visual Display of Quantitative Information by Edward R. Tufte to get a better understanding of the principles and theories behind data visualization. In this post, I’ll share some valuable take-aways from these books that you can apply to your designs.

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The Camp.site Design: How the Concept Came to Be

Back in May, the organizer of CAMP approached gskinner to create a site to promote their festival. For those who don’t know, CAMP is a festival held in Calgary every year that describes itself as: “…a non-profit organization celebrating the art and technology of creative storytelling. We bring together like-minded professionals, artists, educators and students to share and shape experiences that educate, challenge and inspire.” 

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Not Your Typical Walk Cycle

Warning: There is a GIF at the bottom of the post with flashing images.

Like many of you, I was inspired by the impressive visuals of Spider-Man: Into the Spider-Verse (which, by the way, has a website built using gskinner’s CreateJS libraries) and wanted to try to apply some of that style into one of my animations.

On top of that, I’ve had the idea of making a walk cycle with an astronaut for a while and decided it was time to make it. 

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Think More, Draw Less: Tips for Stronger Images

It’s funny how the more you learn, the more you realize that you don’t know as much as you thought you did. I feel that way a lot when it comes to digital painting and it’s why I enjoy reviewing fundamentals so much. There’s always some overlooked piece of knowledge that reveals itself in time if you go back to look for it. To find more nuggets of wisdom, I spent the past month focusing on digital painting techniques and process. Luckily, after my review, I have found some nuggets that can be applied to your creative process.

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Inspiration to Reality: Exploring Generative Art

You know that sense of awe when you see inspiring work? The kind of feeling that makes you say “wow, I wish I could do that.” Seeing Ash Thorp, GMUNK and Joey Camacho’s CG work makes me feel that all the time. There’s so much thought that goes into their compositions and I wanted to see if I could emulate some of that using Blender. The following is a summary of what I’ve learned through experimenting with CG. You can also see the final results of what I made here. I hope this encourages you to have fun making your own crazy creations after reading!

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